The Gendering of Computer Gaming: Experience and Space
- Topics:
- Video games
- Source:
- University of Manchester
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Overview: The increasing popularity of computer gaming as a contemporary leisure activity, together with the use of PCs and games consoles as leisure technologies are evidence of the increasing convergence of new technology and leisure practice. This paper presents a very different image of gaming and gamers. It investigates computer gaming as a serious and competitive leisure activity. The paper looks at the gendered use and negotiation of leisure spaces by gamers in the context of the expansion of gaming into space and place outside the traditional domestic contexts and which blur boundaries between domestic and public leisure spaces.
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Format: PDF | Size: 245KB | Date: Aug 2001 | Pages: 20



