A Versatile Software Architecture for Virtual Audio Simulations
- Topics:
- Electrical and Electronic,
- Video games
- Tags:
- Audio,
- Inria,
- Management,
- Software,
- Tools & Techniques
- Source:
- INRIA
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Overview: This paper, presents new software architecture to achieve real-time audio rendering for a broad variety of applications. Contrary to prior spatial audio systems, it provides a low level control over audio data. Hence, the system is fully extensible since new DSP operations can be directly implemented. However, it maintains a higher level interface for geometry-based audio rendering and 3D positional audio. This high level interface is built on top of the lower layer and thus both can coexist inside the same application.
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Format: PDF | Size: 172KB | Date: May 2001 | Pages: 6




