A Versatile Software Architecture for Virtual Audio Simulations

Topics:
Electrical and Electronic,
Video games
Tags:
Audio,
Inria,
Management,
Software,
Tools & Techniques
Source:
INRIA

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Overview: This paper, presents new software architecture to achieve real-time audio rendering for a broad variety of applications. Contrary to prior spatial audio systems, it provides a low level control over audio data. Hence, the system is fully extensible since new DSP operations can be directly implemented. However, it maintains a higher level interface for geometry-based audio rendering and 3D positional audio. This high level interface is built on top of the lower layer and thus both can coexist inside the same application.

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Format: PDF | Size: 172KB | Date: May 2001 | Pages: 6


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