Real Fictional Sociality: Agonic Relations in Online Gaming Communities
- Topics:
- Video games
- Source:
- Simon Fraser University
FREE Registration is required
Overview: The proliferation of combat themed online games like Quake, Asheron's Call, WarCraft, EverQuest and Counterstrike have cast a growing shadow across the consensual hallucination of the online gaming community. This paper describes a research, which employed qualitative and quantitative research tools to explore the social play experiences and attitudes of 700 on-line gamers. The objective was to describe the dimensions of "agonic sociality" that have made multiplayer action adventure games into one of the fastest growing yet most troubling online communities in cyberspace by comparing the experiences of those who play EverQuest or Counterstrike.
(Is this item miscategorized? Does it need more tags? Let us know.)
Format: PDF | Size: 53KB | Date: Oct 2003 | Pages: 11



