Delay Compensation in Networked Computer Games
- Topics:
- Electrical and Electronic,
- Video games
- Tags:
- Benefits,
- Case Western Reserve University,
- Compensation,
- Games,
- Human Resources,
- Personal Technology
- Source:
- Case Western Reserve University
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Overview: This white paper seeks to explore the topic in detail through the development of a demonstrative networked game and implementation of an application-layer delay compensation strategy. It emphasizes on the fact that to develop this game requires a very high level of network service, primarily in the area of latency but also, to a lesser extent, in bandwidth, jitter, and packet loss and reveals that the game are tested under different latency situations and the effectiveness of the chosen strategy is then evaluated.
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Format: PDF | Size: 380KB | Date: Oct 2003 | Pages: 23
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