Cheat-Proof Playout for Centralized and Distributed Online Games

Topics:
Video games
Tags:
Games,
Online Game,
Performance,
Personal Technology,
University Of British Columbia
Source:
University of British Columbia

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Overview: This paper explores possibility for cheating in real-time, multiplayer games for both client-server and distributed serverless architectures. The paper offers the first formalization of cheating in online games and proposes an initial set of strong solutions. The paper then develops an extended version of this protocol, called asynchronous synchronization, which avoids the penalty, is serverless, offers provable anti-cheating guarantees, is robust in the face of packet loss, and provides for significantly increased communication performance. This technique is applicable to common game features as well as clustering and cell-based techniques for massively multiplayer games. Our performance claims are backed by analysis using a simulation based on real game traces.

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Format: PDF | Size: 159KB | Pages: 10


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