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Date: November 2009
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Showing items 41-80 of 271
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Case Study Case Study: Colin McRae Rally 2 Viral As part of the marketing initiative for the Colin McRae 2 Playstation game, Preloaded were commissioned to develop a viral piece to promote the new...

Tags: Brand, Branding, Games, Marketing, Personal Technology

Company: Preloaded & its clients
Preloaded & its clients
Case Study Case Study: Alive Is Coca-Cola launched the still fruit drink into a market already heavily dominated by other brands. They required an online presence that appealed to the target...

Tags: Brand, Branding, Food & Beverage, Manufacturing, Marketing

Company: Preloaded & its clients
Preloaded & its clients
Case Study Case Study: Tongsville Tongsville' was created for quirky film and video producers Hammer & Tongs, best known for their music videos and TV ads, and more recently the...

Tags: Corporate Communications, Film, Home Entertainment, Marketing, Personal Technology

Company: Preloaded & its clients
Preloaded & its clients
Case Study Case Study: Freeserve Christmas Game The main objectives of the 'Freeserve Christmas Shopping Game' were to increase awareness and depth of the product range on the portal, and communicate the...

Tags: Games, Internet, Personal Technology, Portals, Web Technology

Company: Preloaded & its clients
Preloaded & its clients
Case Study Case Study: Spooks 2 Spooks 2 site, as part of the public service remit, site aimed to provide additional content and functionality to a wide demographic audience, but with...

Tags: Games, Personal Technology, Site

Company: Preloaded & its clients
Preloaded & its clients
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Case Study EA.com: An Interactive Games Portal Launches at Warp Speed Electronic Arts, Inc., the world's leading provider of interactive entertainment software, is changing the game. EA envisions a future where people can meet, play games,...

Tags: Electronic Arts Inc., Games, Internet, Personal Technology, Portals

Company: Accenture
Accenture
Case Study The Xbox Dream "It's Good to Play Together" The launch of the Xbox in Europe in early 2002 saw the entry of Microsoft to the highly competitive game consoles market. This case study...

Tags: Console, Consumer Electronics, Game Players, Games, Microsoft Xbox

Company: Woodgrange Technologies
Woodgrange Technologies
Case Study Xicon at Work As one of the UK's longest established gaming companies, Littlewoods Leisure provides football pools, sports betting and lotteries. To launch games as quickly as possible...

Tags: Development Tool, Software/Web Development, Software Development, Software, Productivity

Company: Xicon
Xicon
Case Study Case study: National Lottery/Camelot Camelot is the operator of the UK National Lottery. Camelot's main objective is to maximize revenue for good causes and the government through lottery games...

Tags: Camelot, Games, Personal Technology

Company: The Usability Company
The Usability Company
White Paper Grid to Revolutionize Video Gaming Industry? IBM Corp. (Quote, Chart) and Shepherdstown, W.V.-based Butterfly.net Inc. are aiming to revolutionize online video gaming by moving it to a grid, which can support...

Tags: Consumer Electronics, Game Players, Games, Industry, Jupitermedia Corp.

Company: Jupitermedia
Date: May 2002
Jupitermedia
Case Study Case Study: grandMA MA Lighting has expanded to become one of the internationally leading companies for computer-controlled light consoles, networking components and digital dimming systems. With integrated system...

Tags: MA Lighting, Network, Networking, Retail

Company: MA Lighting
MA Lighting
White Paper Innovation and Competition Policy This report discusses an investigation into competition in the UK video games market conducted by the Monopolies and Mergers Commission (MMC), and presented to Parliament...

Tags: Console, Corporate Communications, Crown Equipment, Games, Innovation

Company: Crown Equipment
Date: March 2003
Crown Equipment
White Paper Small and Beautiful 3D graphics engineers and designers are supported by industry standards such as Direct3D for Windows and the OpenGL API for multi-platform deployments. There is also...

Tags: 3D, Khronos Group, OpenGL

Company: Khronos Group
Date: March 2004
Khronos Group
White Paper In-Game Ad Networks: Wanna Play Since the dawn of online video game, advertising game publishers have waited patiently for advertisers to take the industry mainstream. Integrating products into a highly...

Tags: Advertisement, Games, Jupitermedia Corp., Online Game, Personal Technology

Company: Jupitermedia
Date: October 2004
Jupitermedia
Case Study Nike Case Study MSN worked with Nike to engage consumers with the Nike Olé football campaign in the run up to Euro 2004. This exclusive online initiative formed...

Tags: Branding, Games, Marketing, Nike Inc., Personal Technology

Company: Microsoft
Microsoft
White Paper Gmax White Paper This paper focuses on Gmax which is Discreet's game development and level editor based on the world's best selling 3d modeling, animation and rendering platform,...

Tags: Autodesk Inc., Games, Personal Technology

Company: Autodesk
Date: March 2001
Autodesk
Case Study Creating an Interactive Promotional Game to Drive Traffic To promote the "Sweet Sleeper" bed, Starwood planned a sweepstakes and wanted an interactive game to promote the bed and to entice site visitors to...

Tags: Bed, Games, Personal Technology, Sweepstake

Company: Starpoint Solutions
Starpoint Solutions
White Paper Internet Advertising Revenue Report Conducted by the New Media Group of PricewaterhouseCoopers LLP on an ongoing basis, with results released quarterly, the "Internet Advertising Revenue Report" was initiated by...

Tags: Internet, Internet Advertising, PricewaterhouseCoopers Consulting

Company: PricewaterhouseCoopers
Date: September 2004
PricewaterhouseCoopers
White Paper Indirect Network Effects and the Product Cycle: Video Games in the U.S., 1994-2002 This paper examines the importance of indirect network effects in the U.S. video game market between 1994 and 2002. The diffusion of game systems is...

Tags: Games, Video, Tools & Techniques, Software, Product Cycle

Company: NET Institute
Date: October 2004
NET Institute
White Paper Enforcement of Tavern Video Gambling Laws The biennial state budget act, 2003 Wisconsin Act 33, passed by the legislature and signed by Governor Jim Doyle on July 24, 2003, gave the...

Tags: Beverage, Food & Beverage, Law, Manufacturing, Wisconsin

Company: State of Wisconsin
Date: April 2004
State of Wisconsin
White Paper Online Console Gaming: An Evaluation of the Current Situation Online gaming is very popular nowadays. With successes on the PC, it could be an opportunity for the console market. It has been tried in...

Tags: Console, Game, Vrije Universiteit

Company: Vrije Universiteit
Date: May 2003
Vrije Universiteit
White Paper Internet Gambling: An Abridged Overview of Federal Criminal Law American law has always reflected our ambivalence towards gambling. Anti-gambling laws were common in colonial America, yet even in the Northeast where they were perhaps;...

Tags: American Law, Congressional Research Service, Finance, Financial Accounting, Internet

Company: Congressional Research Service
Date: November 2004
Congressional Research Service
White Paper Delay Compensation in Networked Computer Games This white paper seeks to explore the topic in detail through the development of a demonstrative networked game and implementation of an application-layer delay compensation...

Tags: Benefits, Case Western Reserve University, Compensation, Games, Human Resources

Company: Case Western Reserve University
Date: October 2003
Case Western Reserve University
White Paper A Game-Theoretic Analysis of Multi-Agent Systems for Shop Floor Routing This white paper is an attempt to model multi agent system interactions in game-theoretic terms as normal form games. The analysis shows the behavior of...

Tags: Agent, Business Operations, Carnegie-Mellon University, Games, Personal Technology

Company: Carnegie Mellon University
Date: September 2001
Carnegie Mellon University
White Paper Casino in a Box This document focuses on the growth of the online gambling or casino industry. This article shows that numerous estimates have the number of websites that...

Tags: Government, Industry, Internet, Management, Regulations

Company: University of Virginia
Date: February 2001
University of Virginia
White Paper Gambling on the Internet: Some Practical Advice If internet gamblers claim they cannot stop, there should at least be information that can limit their losses. This short article outlines some practical advice...

Tags: Internet

Company: Centre for Addiction and Mental Health
Date: July 2004
Centre for Addiction and Mental Health
White Paper Online Gambling and Kids: A Bad Bet The National Research Council (NRC) suggests that not only do most adolescents gamble, but also that they have gambled recently. According to the Federal Trade...

Tags: Financial Services, FTC, Management, National Research Council, Strategy

Company: Federal Trade Commission
Date: June 2002
Federal Trade Commission
White Paper Place Your Bets: The Game of Online Sports Betting This article highlights A.T. Kearney's perspective on the online sports betting industry. It begins with an explanation of the background and characteristics of sports e-betting...

Tags: A.T. Kearney, Games, Management, Personal Technology, Strategy

Company: A.T. Kearney
Date: August 2002
A.T. Kearney
White Paper Does Internet Gambling Strengthen the U.S. Economy? Don't Bet on It Commercial gambling in the United States is a mammoth industry. Perhaps the most frightening aspect of Internet gambling is the rampaging growth of the young...

Tags: Indiana University, Internet

Company: Indiana University
Date: October 2001
Indiana University
White Paper Hiding and Revealing in Online Poker Games Poker is largely a game of social and psychological information. However, online card room interfaces do not support the subtle communication between players that is...

Tags: Games, Massachusetts Institute Of Technology, Personal Technology, Poker

Company: Massachusetts Institute of Technology
Date: August 2004
Massachusetts Institute of Technology
White Paper A Changing World: Federal Constraints on I-Gaming Leave Some Intriguing Loopholes This article explains how several federal laws related to internet gambling in the U.S. could affect the I-Gaming industry. The article states that no traditional...

Tags: Federal Law, Games, Global Gaming Business, Internet, Personal Technology

Company: Global Gaming Business
Date: February 2003
Global Gaming Business
White Paper Games of Skill and Chance in Canada Betting and gaming operations are illegal in Canada. The combined effect of sections 197 to 206 of the Canadian Criminal Code (the "Code") has the...

Tags: Games, Global Gaming Business, Personal Technology

Company: Global Gaming Business
Global Gaming Business
White Paper Global Gaming Compliance Compliance programs have been present in the U.S. business environment since the cold war. In the past few years, however, the implementation of compliance programs...

Tags: Compliance, Games, Industry, Mary Ann Liebert, Personal Technology

Company: Mary Ann Liebert
Date: November 2004
Mary Ann Liebert
White Paper California Dreamin'? The state of California has always been a leader in adopting new legislation to keep up with an ever-changing populace. However, unlike its sister state...

Tags: California, Finance, Games, Global Gaming Business, Operational Accounting

Company: Global Gaming Business
Date: December 2003
Global Gaming Business
White Paper Compassionate Oversight This article points out that there had been a award for everything best casino, best slot machine, best promotion, and best whatever. In addition, just...

Tags: Award, Games, Global Gaming Business, Personal Technology

Company: Global Gaming Business
Date: January 2003
Global Gaming Business
White Paper A Dram of Legality: Losers' Suits to Recover Losses Are Generally Defensible This article focuses on lawsuits filed by gambling losers for recovery of casino losses, which are nothing new. Experienced gaming lawyers have been successfully defeating...

Tags: Components, DRAM, Global Gaming Business, Hardware, Loss

Company: Global Gaming Business
Date: March 2003
Global Gaming Business
White Paper It's a Fact: Misperceptions About Tribal Gaming Run Rampant - How Do You Separate Myth From Reality? It is a fact that Native American gaming in the United States is one of the fastest-growing segments of the global gaming industry. It is...

Tags: Fact, Games, Global Gaming Business, Personal Technology

Company: Global Gaming Business
Date: April 2003
Global Gaming Business
White Paper Historic Preservation: How Many State Constitutions Mandate Casino Design Aesthetics? - Colorado's Does In November 1990, Colorado voters approved what is called "limited gaming" in three small towns in Colorado: Central City, Black Hawk, and Cripple Creek. Colorado...

Tags: Colorado, Games, Global Gaming Business, Personal Technology

Company: Global Gaming Business
Date: June 2003
Global Gaming Business
White Paper Arizona Blue Skies: Gaming Landscape Becomes Clear in the Grand Canyon State Proposition 202, also known as the 17-Tribe Initiative, essentially set forth the framework for a new gaming compact between the state and the gaming tribes...

Tags: Arizona, Clear, Games, Global Gaming Business, Personal Technology

Company: Global Gaming Business
Date: December 2002
Global Gaming Business
White Paper Online Computer Gaming: A Comparison of Adolescent and Adult Gamers Despite the growing popularity of online game playing, there have been no surveys comparing adolescent and adult players. Therefore, an online questionnaire survey was used...

Tags: Computer Game, Games, NeoKinetic Systems, Personal Technology, Survey

Company: NeoKinetic Systems
Date: January 2004
NeoKinetic Systems

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